Monday, 15 September 2014

EXP 2 - Week One Tasks

3DS Max to Cry Engine


Model:




Materials:





Final:





Lecture reflection:

This week was the introduction of EXP2, we were given a run down on the marking criteria, shown examples of previous years work, and given quick talk about possible buildings to choose from. We are representing this building 100 years after human existence and showing how the building will fail/decay.


Sunday, 7 September 2014

Week 6 - Final Submission

Trailer:


Strategy Statement:


An island previously submerged underwater has resurfaced off the coast of Madagascar.  The island only resurfaces once a year for 24 hours only on September 9th. Can the crew of explorers figure out the puzzle of the islands appearance and disappearance before they become trapped as the island re submerges for another year. 

There are a number of Subliminal messages the island portrays ranging from micro to macro. 

  • The island has 9 Large jungle tree's which at just the right point in time will cast 9 shadows upon a giant cliff face.
  • 9 Camping tents from previous explorers now deceased lay still intact on the edge of the island. 
  • 9 Tree's on top of a giant hill visible from a very far distance stand strong.
  • An 'S' Shaped rock on the giant cliff face becomes visible and invisible at certain times in the day when shadows are cast perfectly.
  • Various vegetation including groups of Mushrooms are shaped as the letter 'S

Reviews:




SDK Link: 



Lecture Reflection:

This week we looked into how we would present our island through the trailer emphasising the subliminal messages - in my case "S9". We were shown a number of trailers to build some inspiration. As well as the introduction of "flow graphs" to hide the interface settings etc in game mode.


Saturday, 6 September 2014

Week 5 - Tasks

Strategy Statement:



An island previously submerged underwater has resurfaced off the coast of Madagascar.  The island only resurfaces once a year for 24 hours only on September 9th. Can the crew of explorers figure out the puzzle of the islands appearance and disappearance before they become trapped as the island re submerges for another year. 

There are a number of Subliminal messages the island portrays ranging from micro to macro. 

  • The island has 9 Large jungle tree's which at just the right point in time will cast 9 shadows upon a giant cliff face.
  • 9 Camping tents from previous explorers now deceased lay still intact on the edge of the island. 
  • 9 Tree's on top of a giant hill visible from a very far distance stand strong.
  • An 'S' Shaped rock on the giant cliff face becomes visible and invisible at certain times in the day when shadows are cast perfectly.
  • Various vegetation including groups of Mushrooms are shaped as the letter 'S'

Subliminal Messaging:



Shadow of 9 trees


9 Camping Tents


9 Trees on top of the hill


S Shaped Rock on cliff face


Mushrooms set in the shape of the letter S

Lecture Reflection:

This week we looked into subliminal messaging and how to appropriately incorporate them into our island and trailer. Most of this weeks lecture was showing ways to represent these messages.




Monday, 1 September 2014

Week 4 Tasks

BEFORE:




AFTER:





SETTINGS:




Other examples:





Video Week 4 - Showing Elements, Fog, Rain, Waterfall.




Lecture Reflection:

Environmental elements such as rain and fog were addressed this lecture, we were shown examples of them and how to implement them into the island. These will make for some great effects in our trailers.