Sunday, 16 November 2014

EXP 2 Final Submission

Strategy Statement:

For assignment 2 we were required to model a building (I chose Church Of Light) and demonstrate how it would decay/fail 100 years after humans had left earth. I used 3ds Max for modelling and (with no prevail) Cry engine to represent the building in the environment of our EXP1 Island.

My entire EXP2 experience had been awful, I was faced with error after error, after error. Ended up re-modelling the Church of Light 3 times and still had no success. Upon bringing anything into Cry engine I would be faced with a 'Build Error', An XML error about materials and more. My tutor Rose fixed most my errors at UNI however upon finishing I made a few more changes to my model and textures which caused endless amounts of trouble. I was no longer able to import into cry engine, and my folders even started disappearing.  

In the end all I can show is my model in 3ds with textures and the structure decay/failing. I will provide my full SDK folder to get an idea of the errors I was faced with. 

Moving on, my plan was to portray the church of life post earthquake, with destruction of the concrete and reinforcements becoming visible through the crumbling walls, as well as having a large tree piercing the building. I also created cracks and holes in the glass elements of the church and rusted the mullions holding the windows together. The church floor was timber, so I applied a rotten timber texture to it, and the surrounding furniture with moss. The furniture within the building was to present the notion of human life, I was also wanting to incorporate various tools/equipment within the immediate landscape. My plan was to also create an interactive crumble of the wall (you can see in the photos below - the one that is rotated out of place). 

Photos (These are in max, read my strategy statement above)







Link to SDK:

EXP 2 - Week Six Tasks

Lecture Reflection:

The focus of this weeks lecture was textures and how to present them within our project to emphasise the notion of decay. The tides in architecture and gaming are changing and the shift from 2d to 3d has and will continue to revolutionise the industry. 

EXP 2 - Week Five tasks

Five movie Trailers for Inspiration:




Transformers 4 Trailer - Transformers Age of Extinction

I chose this trailer because of the audio work. The audio creates that extra illusion where you feel like you are there and involved with everything that's going on. Definitely going to attempt this for my trailer.




Godzilla 2014 - Trailer

I really like the way this trailer creates a progressive build up to something big, and leaves you guessing.




Fast and Furious 6 Trailer

This trailer shows a lot of destruction of both buildings and the environment, which is inspiring, how ever it is the cinematography that I really enjoy in this film trailer




World War Z - Trailer

I really like the plot in this film it goes well with the idea behind benv2423, this will definitely play a roll in my trailer for this subject.




Inception Trailer

I love everything about this movie, the plot, visuals, audio. This trailer will also shape the way my benv trailer turns out.



Lecture Reflection:

This weeks lecture was based around movie trailers and ways on how to show traces of human life. The trailers definitely helped inspire me for my own movie trailer, as well as to start to think about ways to represent human traces.