Strategy Statement:
For assignment 2 we were required to model a building (I chose Church Of Light) and demonstrate how it would decay/fail 100 years after humans had left earth. I used 3ds Max for modelling and (with no prevail) Cry engine to represent the building in the environment of our EXP1 Island.
My entire EXP2 experience had been awful, I was faced with error after error, after error. Ended up re-modelling the Church of Light 3 times and still had no success. Upon bringing anything into Cry engine I would be faced with a 'Build Error', An XML error about materials and more. My tutor Rose fixed most my errors at UNI however upon finishing I made a few more changes to my model and textures which caused endless amounts of trouble. I was no longer able to import into cry engine, and my folders even started disappearing.
In the end all I can show is my model in 3ds with textures and the structure decay/failing. I will provide my full SDK folder to get an idea of the errors I was faced with.
Moving on, my plan was to portray the church of life post earthquake, with destruction of the concrete and reinforcements becoming visible through the crumbling walls, as well as having a large tree piercing the building. I also created cracks and holes in the glass elements of the church and rusted the mullions holding the windows together. The church floor was timber, so I applied a rotten timber texture to it, and the surrounding furniture with moss. The furniture within the building was to present the notion of human life, I was also wanting to incorporate various tools/equipment within the immediate landscape. My plan was to also create an interactive crumble of the wall (you can see in the photos below - the one that is rotated out of place).
Photos (These are in max, read my strategy statement above)
Link to SDK:






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